
Woolbalala
Woolbalala is a Balatro meets Billiard game where you have to push the balls into the holes, earn money, buy charms and win the game!
The game was made in (less than) 7 days for the Jame Gam #58 with the Theme "Direction" and Special Object "Needle".
Everything in the project was made without AI.
Content
Discover and buy 12 different charms with various effects to help you fight and defeat the 5 bosses. Can you reach and defeat level 4?
And if you are still bored, there are a bunch of different achievements that provide an extra challenge if you are up for it!
Comment what maximal level did you reach (the difficulty progresses until level 10)?
External Assets
- SFX by JDSherbert
- SFX by Helton Yan (https://heltonyan.itch.io/pixelcombat)
- Font (Ari-W9500) by Catterio
- Palette: TwilioQuest 76
- TMPEffects (https://github.com/Luca3317/TMPEffects)
- Music by Ben Arntz, @beepartz (https://beepartz.itch.io/fuse-retro-fusion-music-loops)
| Updated | 5 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | tiimo |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, balatro-like, No AI, Pixel Art, Singleplayer |
| Content | No generative AI was used |



Comments
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Awesome game! I made it to level 10, round 36 with 9878 money earned! I've left a comment and rating as well :)